Greg Sidelnikov
ASIN: B071JKN1XH
Publisher: Learning Curve
Pages: 376
I wrote my first OpenGL tutorials back in 2004. Since then, I published several programming books and started my own independent book publishing company: Learning Curve. WebGL Gems is the latest tutorial book in game development series from Learning Curve Books!WebGL Gems is a special book. It will take you on a journey of learning how to create WebGL applications while making a 3D racing game.Inside, the author walks you step-by-step though the technical setup required to initialize WebGL, asynchronously load GLSL shaders, start drawing triangles, load 3D models into your game world, set up 3D camera that follows your a car, setup basic lighting system and much more... all the while, creating a small 3D racing game toward the end of the book.Toward the end, a few brief chapters talk about loading 2D sprites into your 3D WebGL application, creating your own font renderer, and sprite ...